luisgonzalezaracil@hotmail.com

Jumperino

Discover Jumperino: an easy to learn but hard to master platformer where every jump matters.

More than 10K people have played Jumperino and it currently holds 4.7 stars rating.

Check out Jumperino at the Play Store.

Check out Jumperino’s website.

In early 2022, inspired by games like Jump King and Getting Over It, I initiated the development of «Jumperino» using the Godot Game Engine. This project sprang from a deep passion for gaming and a personal challenge, marking my entry into the demanding yet rewarding world of game development.

Jumperino, designed for mobile play, offers a new twist on familiar mechanics. It’s set apart by its easy-to-handle controls and a unique art style that mixes retro and lo-fi vibes.

Throughout the journey of bringing Jumperino to life, my technical and creative skills were broadened and refined in various aspects, including:

  • Mastering the Godot Game Engine.
  • Designing and refining pixel art visuals.
  • Integrating external services, such as Google AdMob and Google Play Services.
  • Crafting plugins for Godot within Android Studio, including those enabling vibration, in-app reviews, and notifications.
  • Managing save states across various devices to provide a consistent gaming experience.
  • Learning the ropes of promoting a game through Google Ad Campaigns, understanding the subtleties of presenting and maintaining player interest.
  • Harnessing metrics and analytics to make informed decisions for refining Jumperino, ensuring it provides the best possible player experience.

Developing Jumperino was a rollercoaster. It wasn’t just about tackling the techical problems but also about sticking to it through the highs and lows. Jumperino stands as a testament to a journey brimming with learning and a steadfast commitment to bringing a creative vision to life.

Jumperino's Development Process

First week of development

One week later

First visual rework

Two weeks later

Two months later

Final product (a year later)