luisgonzalezaracil@hotmail.com

Patho’logic

My team from University of Alicante and I took part in Brains Eden 2018 , an International Game Jam that took place at Anglia Ruskin University, Cambridge. The experience was awesome!

We had 48 hours to create a game based on the theme «Unreliable.» We came up with «Patho’logic,» a game where players navigate through 15 levels by drawing patterns. The catch? The patterns aren’t just about shapes—they’re about colors, too. This twist makes things unpredictable, nudging players to question their own assumptions and decision-making processes.

We put in a lot of effort, collaborating effectively throughout the project, and we were thrilled with the result: a game that felt both challenging and fun. Our hard work paid off even more when we won the «Best Mobile Game» award. We were over the moon—it was fantastic to see our game recognized like that!

As for my part in the project, I was mainly involved in the artistic side of things, helping design shapes and visual dialogs. I also chipped in with the game’s overall concept, tweaking the difficulty to get it just right, and testing the game to make sure it was ready for players to enjoy.

The game was fully developed in Unity. The project can be found at GitHub.