Artemisa was submitted for the Ludum Dare 42, one of the biggest and longest running game jams in the world.
It was developed in C++ with Unreal Engine 4 by a team of 4 Multimedia Enginneering students.
This game jam’s theme was «running out of space». We chose to develop a game in which you had to control a neon spaceship to survive in an shrinking planet.
I took part in this project mainly as Technical Artist, being in charge of menus and HUD, art implementation and particle effects.
Game and source code can be found here.